Each army is unique, has a set of special units, and feel. One of the more impressive aspects of the game is the army design. The goal of the game is to cause more injury to the others' HQ than you sustain on your own Units with the same initiative point their guns at each other generally kill each other. Battles only occur when a player uses a battle tile and then the combat occurs across the entire board at once. You can place units anywhere - there is no set "place, move, attack" phase setup so common in most games. The review does a fine job of explaining the game, but in short: hexagonal based strategy game where players draw from a shuffled deck of tiles and place them in turn. A small Game Night got organized and we got a chance to play a couple games of Neuroshima Hex!, a game I first wrote about two years ago after reading an excellent review over at BoardGameGeek.
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